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Softimage XSI Digital Sets / Environments:
Lighting in XSI : three point lighting

This set of notes will cover the basics of a three point lighting setup in
Softimage/XSI.
Setting up a Key Light, Fill Light and Back Light and controlling the light
properties.
Key Light: Located typically 10 to 20 degrees off the lens axis. The dominate source of illumination, the strongest lamp in the 3 point lighting scheme. The Key Light establishes the light direction, casting the darkest shadows and creating the principal modeling on the subject. Use only one key light. Fill Light: Illuminates the shadow areas not lit by the key light. Supplements the key light, is never brighter than the key light. Be aware of your key to fill ratios. The fill light is not always necessary but, the higher the key to fill ratio the more dramatic the lighting scheme. Back Light: The backlight is best applied very selectively. It's purpose is to illuminate the edge-contours of the subject. This helps to reveal the shape of the object keeping it from merging with the background. |
Breakdown of this 3 Point Lighting Scheme.
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Key Light |
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Key Light Parameters: Light Type: Spot (area) Intensity:1 Light Attenuation
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Light Color Area: |
| Fill Light | ![]() |
Fill Light Parameters: Light Type: Spot Intensity: .5 Light Attenuation |
Light Color Area: |
| Back Light | ![]() |
Back Light Parameters: Light Type: point Intensity: .4 Light Attenuation |
Light Color Area: |
| All 3 lights | ![]() |