Syllabus page 1

This class will be conducted in a "Lab" format. Each student is encouraged to experiment in developing techniques unique
to his/her interests. You will be required to discuss the problem/solution evolving from your process. While proper
technique and execution will be stressed, a premium will be place on innovation and invention. We are interested in
thoughtful and divergent solutions beyond the obvious uses of the software. This class will address building technical and
conceptual skills, the main emphasis will focus on simple and elegant solutions and the process involved for creating convincing visual effects.


The class will consist of at least two simultaneous streams of activities:
1) Technique workshop: ongoing discussions and software demonstrations of techniques and methods
useful in the making of visual effects.

2) Semester Project: As well as a series of short "Charette" type projects, there will also be a
semester project that each student designs and executes. The possibility of working in teams
can be discussed.


The Student will complete a series of exercises, research projects, and presentations in order to develop creative
solutions essential to the visual effects artist. In time, these skills should evolve into practical methodologies and
techniques.

1) 50% Charrettes (short, intense assignments) / Participation
2) 30% Semester (final) Project / Participation
3) 20% Written Tests

100% Final Grade (factor in attendance)

Grades will be based on the effort and scope of the endeavor, depth of understanding, and overall completeness of each
project. Late or unfinished work will be marked down and may not be accepted.

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